The Basics >Character Creation >Archetypes > Weapon Master Weapon Master WEAPON MASTER PL10 STRENGTH AGILITY FIGHTING AWARENESS 3 5 7 1 STAMINA DEXTERITY INTELLECT PRESENCE 2 5 0 2 Powers Choose two of the following [10 points] Blocking: Deflect 7, Easily Removable (weapon or shield [–2 points]) Crippling Strike: Affliction 7 (Resisted by Fortitude; Impaired, Hindered, Incapacitated), Easily Removable (weapon, [–2 points]) Fast: Quickness 3, Speed 2 (8 MPH) Gadgets: Variable 1 (5 points), Easily Removable ([–2 points]) Healing Factor: Regeneration 5 Improvised Weapons: Damage 2, Strength-based, Ranged 5, Easily Removable ([–2 points]) Super-Hearing: Senses 5 (Accurate Hearing, Danger Sense, Extended Hearing, Ultra-Hearing) Super-Vision: Senses 5 (Darkvision, Extended Vision, Microscopic Vision 2) Urban Acrobat: Leaping 1, Movement 2 (Safe Fall, Swinging) Equipment Weapon: Choose one of the following [15 points] Bow (or Crossbow): Ranged Damage 5 with: Multiattack or five Alternate Effects (trick arrows). Daggers (or Knives): Strength-based Damage 2, Ranged 5, Multiattack 5, Improved Critical, Improved Defense, Improved Disarm. Gun (revolver or semi-automatic): Multiattack Ranged Damage 5. Sword (including Katana): Strength-based Damage 2, Multiattack 5, Penetrating 5, Improved Defense, Improved Disarm, Improved Smash. Whip: Damage 4, Multiattack, Improved Grab, Improved Hold, Improved Trip, Reach 3, Movement 1 (Swinging). Vehicle: Motorcycle [10 points] Advantages Defensive Roll 4, Equipment 5, Evasion, Improved Critical (weapon) Options Choose six of the following: Accurate Attack, Agile Feint, Assessment, Connected, Contacts, Defensive Attack, Improved Critical (weapon), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Precise Attack (choose one), Takedown, Taunt, Uncanny Dodge. Skills Acrobatics 8 (+13), Athletics 8 (+11), Close Combat: Weapon 6 (+13), Deception 8 (+10), Expertise: (Choose One) 6 (+6), Expertise: Weapons 8 (+8), Intimidation 6 (+8), Investigation 6 (+6), Perception 8 (+9), Ranged Combat: Weapon 8 (+13), Sleight of Hand 6 (+11), Stealth 8 (+13), Vehicles 4 (+9) Offense INITIATIVE +5* Weapon +13 (Close, Damage 5, Crit 19-20* Weapon +13 (Ranged, Damage 5, Crit 19-20* Defense DODGE 12 FORTITUDE 8 PARRY 14 TOUGHNESS 6/2* WILL 9 * without Defensive Roll Character Point Totals ABILITIES 50 POWERS 10 ADVANTAGES 17 SKILLS 45 DEFENSES 28 Total 150