Action: Free • Range: Personal • Duration: Sustained • Cost: As base Trait
You can temporarily improve one of your existing traits, chosen when you take this effect. While this effect is active, you increase the affected trait by its rank. So, for example, Enhanced Strength 5 increases your Strength by +5 while it is active. Your enhanced trait is still subject to power level limits, so your unenhanced rank must be below the limit by at least the amount of the enhancement to accommodate it.
The cost of Enhanced Trait is the same per rank as acquiring a rank in the affected trait. The key differences are that Enhanced Trait is a power effect, rather than a natural trait, and as an effect it can be combined with extra effort and other effects. See Extra Effort in The Basics and Enhanced Abilities in Abilities for more.
Limited: Enhanced Traits are often Limited in some fashion, such as Nighttime (or Daytime) Only, While Angry (or in another emotional state), Underwater (or in some other environment), and so forth. A limit that rarely comes into play—like losing your Enhanced Trait during a new moon—can be handled as a power loss complication. See Complications in The Basics for details. –1 cost per rank.
Permanent: At no change in cost, your Enhanced Trait may be a permanent improvement, rather than a sustained effect. The primary difference is that your permanent enhancement cannot be turned on and off and cannot be improved by extra effort, including using it to perform power stunts (see Extra Effort). There is no action to use a Permanent Enhanced Trait, as it is always active. +0 cost per rank.
Reduced Trait: One or more of your traits is lowered while others are enhanced. This flaw is worth as many points as the reduction in the affected trait(s). So, for example, if you lose Intellect while you gain in Strength, treat the value of the lost Intellect ranks as the value of the flaw. As with all flaws, the effect must still cost at least 1 character point. Flat –points equal to the lowered trait.